For concept art and speculation please go to Speculation Weapons
Weapons in this game will be a very strategic and important choice for the player. The player will be encouraged to discover and deeply learn a weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in combat. A player will be able to dedicate themselves to mastering one weapon, and expect to perform well regardless of the choice. The game hopes to create a bond between the player and their chosen weapon.
Notes:
Dolche | Gerades Schwert | Großschwerter | Ultra Greatswords | Curved Swords | Katanas | Curved Greatswords | Piercing Swords | Axes | Great Axes | Hammers | Great Hammers | Fist Weapons | Speere | Hellebarden | Peitschen | Bögen | Greatbows | Armbrüste | Flames | Catalysts | Heilige Glocken | Staves | Table Key | Weapon Heading Key
Attack Type: Determines the type of damage dealt and holds some sway over it's primary moveset (usually one-handed light and heavy attack), some weapons may have a single or multiple types.
Critical: The damage boost you receive for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. (Example, 110 is a 10% boost)
Bleed: The amount of bleed damage the weapon does. Upon fully inflicting, bleeding will take a percentage off your enemies HP. (Example, 300 bleed will take 30%)
Poison: The amount of poison or toxic damage the weapon does. Upon fully inflicting it will cause slow poison or toxic damage to the enemy over time.
Weight: The weight of the weapon.
Durability: The lifespan of the weapon will slowly degrade during use, and if not repaired will drastically lose combat effectivness at 30% durability, and close to useless at 0%.
Crystal: Durability if it can advance down the Crystal path will have 1/10th of its normal durability in exchange for higher attack power. Crystal upgrades cannot be repaired or downgraded, but further reinforcement will also repair the weapon (up to +5).
Upgrade cost: The soul cost to upgrade and if it only uses a single type of titanite, what it is. Visit the Upgrades page for more information.
Buffable: If the weapon is buffable or not. All Regular, Raw and Crystal upgraded weapons are confirmed to be buffable.
Acquired from: Where the item is obtained, either via corpse, a drop with a rough rate of the item, or bought from a merchant with how many souls it costs.
Hints and Tips: Various tidbits, noteworthy information, about the weapon.
Youtube relevant videos: Videos about how you get it, or using it in action.
Required in Build: What build this weapon is required for (Note: this may be changed soon however so don't get carried away on adding stuff.)
Weapons in this game will be a very strategic and important choice for the player. The player will be encouraged to discover and deeply learn a weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in combat. A player will be able to dedicate themselves to mastering one weapon, and expect to perform well regardless of the choice. The game hopes to create a bond between the player and their chosen weapon.
Notes:
- Video Showcase:
- Weapon damage formula is:
- For definitions of terms and images used in the weapons tables and pages, refer to the Table Key and Weapon Heading Key, at the bottom of the page.
Dolche | Gerades Schwert | Großschwerter | Ultra Greatswords | Curved Swords | Katanas | Curved Greatswords | Piercing Swords | Axes | Great Axes | Hammers | Great Hammers | Fist Weapons | Speere | Hellebarden | Peitschen | Bögen | Greatbows | Armbrüste | Flames | Catalysts | Heilige Glocken | Staves | Table Key | Weapon Heading Key
Dolche
[Invalid Include: Page not found: Dolche]
Gerades Schwert
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Shortsword |
Slash/Thrust |
Hunter starting gear |
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Longsword |
150 1.5 |
Slash |
Dual Swordsman starting gear |
Großschwerter
[Invalid Include: Page not found: Gro�schwerter]
Ultra Greatswords
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Pursuer's Greatsword |
150 5.7 |
Slash |
Warrior starting gear |
Curved Swords
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Scimitar |
7 E |
16 B |
_ _ |
_ _ |
Katanas
Attack Type |
Attack PowerDamage Reduction (%) |
AuxAux Res |
Counter Damage Poise Damage Stability |
Requirements ParamBonus |
Durability / Gewicht |
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Bild & Name |
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Acquired From |
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![]() Uchigatana |
110 45 |
0 10 |
0 30 |
0 30 |
0 20 |
0 - 0 15 - 15 15 - 15 |
150 - 20 30 |
10 E |
16 B |
- - |
- - |
- |
- |
40 5 |
Sold by the blacksmith Steady Hand McDuff in the Lost Bastille |
![]() Washing Pole |
120 45 |
0 10 |
0 30 |
0 30 |
0 20 |
0 - 0 15 - 15 15 - 15 |
130 - 20 30 |
18 E |
20 B |
- - |
- - |
- |
- |
20 10 |
Mimic drop in Dragon Shrine |
![]() Chaos Blade |
100 45 |
0 10 |
0 30 |
0 30 |
0 20 |
0 - 0 15 - 15 15 - 15 |
150 - 20 30 |
12 - |
25 B |
- - |
- - |
- |
- |
50 6 |
Trade "Old Witch Soul" (lost sinner drop in NG+) to Weaponsmith Ornifex Effect: Deals damage to self with successful attacks. |
![]() Blacksteel Katana |
95 45 |
0 10 |
0 30 |
0 30 |
0 20 |
0 - 0 15 - 25 15 - 15 |
130 - 20 30 |
14 - |
25 A |
- - |
- - |
- |
- |
40 8 |
Alonne Knights in Iron Keep |
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153 45 |
0 10 |
0 30 |
0 30 |
0 20 |
67 - 0 35 - 15 15 - 15 |
150 - 20 30 |
11 E |
18 B |
- - |
- - |
- |
- |
40 6 |
Shrine of Amana |
![]() Berserker Blade |
160 45 |
0 10 |
0 25 |
0 30 |
0 25 |
0 - 0 15 - 15 15 - 15 |
150 - 20 30 |
18 D |
18 B |
- - |
- - |
- |
- |
40 6 |
Rare drop from the mad warrior at Belfry Sol |
![]() Darkdrift |
115 45 |
0 10 |
0 30 |
0 30 |
0 20 |
0 - 0 15 - 15 15 - 15 |
130 - 15 30 |
12 - |
28 C |
- - |
- - |
- |
- |
20 3 |
Grave Warden Agdayne after getting the King's Ring Merchant Hag Melentia after killing Grave Warden Agdayne Effect: Strong attack pierces shields. |
Inquisitor's Blade |
?? |
?? ?? |
?? ?? |
?? ?? |
?? ?? |
?? - ?? ?? - ?? ?? - ?? |
?? - ?? ?? |
Unknown as of now. Possibly only in code. |
Curved Greatswords
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Piercing Swords
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Axes
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Dragonslayer's Crescent Axe |
Slash |
Temple Knight starting gear |
Great Axes
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Hammers
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Great Hammers
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Fist Weapons
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Speere
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Hellebarden
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Dragonrider's Halberd |
Slash/Thrust |
Temple Knight starting gear |
Peitschen
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Bögen
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Short Bow |
Thrust/Strike |
- Note: Bows can only be fired while held in both hands.
- Note: Bows can be used while moving but doing so slows the player down.
Greatbows
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Armbrüste
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Flames
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Catalysts
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Heilige Glocken
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Dragonknight's Bell |
Spell/Strike |
Temple Knight starting gear |
Staves
Attack Power Damage Reduction (%) |
Aux Effects |
Requirements ParamBonus |
Durability / Weight - Attack Type |
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Image |
Name |
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Attack Type |
Acquired From |
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Witchtree |
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Lizard |
Table Key
[Invalid Include: Page not found: Weapon Description]
Weapon Heading Key
Weapon Type: The weapon type/category.Attack Type: Determines the type of damage dealt and holds some sway over it's primary moveset (usually one-handed light and heavy attack), some weapons may have a single or multiple types.
Critical: The damage boost you receive for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. (Example, 110 is a 10% boost)
Bleed: The amount of bleed damage the weapon does. Upon fully inflicting, bleeding will take a percentage off your enemies HP. (Example, 300 bleed will take 30%)
Poison: The amount of poison or toxic damage the weapon does. Upon fully inflicting it will cause slow poison or toxic damage to the enemy over time.
Weight: The weight of the weapon.
Durability: The lifespan of the weapon will slowly degrade during use, and if not repaired will drastically lose combat effectivness at 30% durability, and close to useless at 0%.
Crystal: Durability if it can advance down the Crystal path will have 1/10th of its normal durability in exchange for higher attack power. Crystal upgrades cannot be repaired or downgraded, but further reinforcement will also repair the weapon (up to +5).
Upgrade cost: The soul cost to upgrade and if it only uses a single type of titanite, what it is. Visit the Upgrades page for more information.
Buffable: If the weapon is buffable or not. All Regular, Raw and Crystal upgraded weapons are confirmed to be buffable.
Acquired from: Where the item is obtained, either via corpse, a drop with a rough rate of the item, or bought from a merchant with how many souls it costs.
Hints and Tips: Various tidbits, noteworthy information, about the weapon.
Youtube relevant videos: Videos about how you get it, or using it in action.
Required in Build: What build this weapon is required for (Note: this may be changed soon however so don't get carried away on adding stuff.)
Load more